Hi fellow PDers,
If I have, say, a single gemhead that ends with a [pix_texture], how can I make some kind of switch to map that gemhead onto different stuff. ie, in one case it goes to a normal rectangle, in another case, it maps onto some abstract polygons, etc...
The basic idea is that in my interface I will toggle between the different texture mappings on the fly with keystrokes once the switch is built.
Thanks for any help!
~David