Actually I think, data structures would be much better for this in >the long run. With tables, you would need to use lots of tables and keep track of the names of all these tables and what kind of function the various tables have. For example even simple note event has at least four properties: note, velocity, start time and duration. You would either need four tables to store many of these or make a table where you read out numbers in groups of four. But if you later decide to also include something like instrument number in a note event, then you need another table or you need to change your whole patch to read out your event-table in groups of five instead of four!
I understand. Firstly I thinked that I will use one big table for events. For one event I will reserved for 8 positions (bar, quarter, tick, type, val1, val2, and 2 others for future), but it is wasting some memory, since I never know if I will use this additionl 2 positions, or maybe I will need 3 or more. When I need storring sysex - in my one event (who get 8 position in table) I can store only one byte - so it is drastically wasting memory. So I will look at "data structures" - I really don`t know what it is, but sound is interesting. I will check possibilities of it fast as possible.
Thank you for conversate with me.
I believe that data structures aren't that hard to learn and definitely nothing to be afraid of if you approach them with some patience until it makes "click" in your head. There is a very good pdf-introduction to data structures on the puredata.info site, and there's the simple tutorial in patch format that I wrote for pd~convention 2004 included in the convention documentation. These should get you started.
I definitelly need this"click".
Im under impression of your answer. OK I will do my job - I will check and try to catch "click". Please give me some time for this. I will tell you my personal observations. One more time thank you for give me this new direction and felling that I
m not alone.
Jakub Szczypek
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