On Mar 28, 2010, at 8:13 AM, cyrille henry wrote:
Matteo Sisti Sette a écrit :
Frank wrote:
It's not so much the tool, as it is the skills that makes music sound good.
That is true for really good tools. Needless to say that Pd is one
of them. But there are a lot of tools out there with which it is not so much
the skills as it is the tool that makes music sound good - meaning
that a completely unskilled musician can make something that sounds
"pretty good", and a skilled musician cannot make things sound much
better (and usually won't use such tools). In those cases the music
usually "sounds like the tool". Those are bad tools for making
music, though they can be excellent tools for having fun.If you use a [phasor~] as a sawtooth oscillator source, you're "wrong" in both Max and Pd.
Sorry may I ask why? Do you mean that using a sawtooth oscillator
source is a wrong starting point for creating interesting music, or
that [phasor~] is not the right object to use as a sawtooth
oscillator?? In the latter case, what should you use instead?? (ohhh, I see maybe: it is because of aliasing isn't it? indeed I
always wondered: how do you simulate a sawtooth oscillator and
avoid aliasing [without a huge oversampling and filtering]?)you can find lot's of band limited saw oscillator. the one i love best can be find here : http://www.chnry.net/ch/?083-Nusmuk-audio
This looks like a very useful library. I tried the distortion~-
help.pd and it had [../bin/distortion~] for the object, so needless to
say, that didn't work.
If you want to easily build it on all platform and debianize it, you
can use the new libdir template in externals/Makefile. It'll also
make the dist tarball with "make dist".
.hc
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