Le 22/08/2013 07:13, Jonathan Wilkes a écrit :
Hi list,
I've got some updates to [canvasinfo], [pdinfo], and [classinfo] that I'll put in a demo build either tomorrow or the next day.
I also added a new data structure class with two creators: [drawimage] - draw an image on a canvas [drawsprite] - draw a sprite on a canvas
The [drawsprite] object takes the name of a directory containing an image sequence and loads the images into tcl/tk memory when the object gets created. A ds float field can then be associated with that image so that when you change its value it jumps to that image in the sequence. I used the code from [drawnumber], so you can even animate the sprite by clicking and dragging on the image.
Since all the images are preloaded into tcl/tk, animating them is fairly straightforward-- tk just clears the old image and copies the new one from one of the images it has in memory.
Of course the upshot is fairly obvious-- we can finally have ponies running around inside Pure Data patches.
E.g., thanks to this: http://friendshipismagic.smackjeeves.com/comics/1223051/female-pony-base-spr...
I can now do this: https://puredata.info/Members/jancsika/omgponies.webm/view
I just added the "realtime code selection" as an afterthought using [cnv] objects. However, it would be neat to be able to group code and highlight it programmatically as the data is flowing.
-Jonathan
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Very funny animation, we can now design platform games directly in a patch. ! ;) More seriously, it could replace the [#see] object from gridflow, interresting... ++
Jack