Hi,
I don't understand how I can move the points of a mesh_square to make a trapezoid.
Cyrille Henry wrote:
don't use a polygon, but a mesh_square or a curve3d.
Le 27/03/2012 11:21, Charles Goyard a écrit :
Hi Cyrille,
Cyrille Henry wrote:
you have to manually adjust the position of the 4 vertices defining the corned of the primitive in order to spacially adjust them. then, you have to adjust the position of the teture in this point (it's an option that you don't really need). here it is adjusted in a neutral position.
Now, I have something almost working. The only thing is that my texture gets folded along a diagonal when I move the polygon vertices. Drawing the polygon as line shows the right trapeze.
Also I don't understand why I need to rotate my texture along the Z axis to get it right.