Try using non-rectangle textures and/or RGB textures. This will work, but introduce a performance hit. My guess is that pix_movie is defaulting to one of these settings for some reason.
cgc
Quoting Etienne Desautels titi@sat.qc.ca:
Hello list,
a few weeks ago, I ask you about the bug with pix_film and the nVidia cards. Cgc told me that it was a know bug and suggest me to buy an ati card. It could be an option but I would really prefer if I can use my nvidia card.
As I say before, I don't have the bug with pix_movie and I can correct it with pix_film by turning off an on the rendering of the gemwin after the movie is loaded. Also, I don't have the bug with the 0.87 version of gem.
In view of this facts I was thinking that it could be surely be possible to find a way to avoid the bug. I did a few test by modifying gem and recompile it but without any success. But I'm far from a C++/openGL/carbon guru.
I would really appreciate some help on this subject!
Maybe I'm wrong but I feel it's probably just a small difference in the way the video is transfer to a texture between pix_movie and pix_film that avoid the bug in pix_movie and when I think about it I start having problem sleeping!
Thanks
Etienne
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