On Fri, 10 Jun 2011, Matteo Sisti Sette wrote:
Is there a way in GEM to take a snapshot of a rendered scene (such as with pix_snap) and save the z-buffer information, for example saving it as an extra channel? (e.g. have the z value saved as the alpha channel)? I'm interested in getting an image of the scene as it would appear if it was captured by a depth sensor like a Kinect...
How many bits do you expect the z-buffer to be, and how can that possibly fit in any GEM pix structure ?
AFAIK, only GridFlow, PDP and iemmatrix are equipped to handle that data.
| Mathieu Bouchard ---- tél: +1.514.383.3801 ---- Villeray, Montréal, QC