On Fri, Nov 19, 2004 at 07:08:06PM -0000, Peter Todd wrote:
Hi all,
Actually, I did a project like this myself with granular-ish synthesis in pd, controled by a boids algorithm in java. I hadn't piped up before, because I don't know how much I can really help to solve the problem of programming a swarm in pd. Still, maybe I'll try and put some work I have done online sometime.
theres a boids patch w/ graphical swarms in max 4.5..not sure how its implemented - can't check since ive deleted it...but its definitely worth a peep..
Christian,
I have followed with great interest the various threads regarding your swarms project. In fact I am interested in doing a similar thing, but with audio rather than graphically.
In terms of behavioural model have you looked at a-life algorithms such as 'boids' (http://www.red3d.com/cwr/boids/). I'm surprised no-one has mentioned this, or furthermore, implemented it. Or am I missing the point of what you are trying to do?