Second question: would I gain anything by bridging between GEM and PDP for something like this? Or would the [gem2pdp] and [pdp2gem] use more resources than I would gain from using PDP in this situation?
D.
Derek Holzer wrote:
which objects could be used to make this framebuffer? d.
cyrille henry wrote:
this was the old way to do (but still working fine). i think it can be faster to render in a framebuffer, and use this framebuffer as a texture to draw in a 2nd framebuffer. and drawing back to the 1st. etc. there are also some example in the glsl section. jack also send a simple exemple somwhere recently.
++ c
Derek Holzer a écrit :
Thanks much! [pix_snap2tex] is exactly the starting point I needed.
D.
cyrille henry wrote:
look at gem exemple 07.feedback in 07.texture directory and also at "self similar" performance by Ben bogart (2004) : http://www.ekran.org/ben/wp/?page_id=101
++ c
Derek Holzer a écrit :
The other night I watched a very nice lecture from Paul Prudence (dataisnature.com). He uses VVVV to make audio-responsive video feedback, where a single shape (a square) is recursively displayed, causing very complex structures to arise. The relevant parts of the lecture are here:
http://www.vimeo.com/2930699 http://www.vimeo.com/3003040
although I would encourage people to go through the whole thing (11 parts on Vimeo) if they have time + interest.
I'd at a loss to think of how something similar, i.e. the recursive feedback, could be done in GEM or PDP. Any suggestions?
best! Derek