me too, really excited to see lua signal processing in pd. since graham wakefield is involved I guess it will be similar to the max version? are you planning a native texteditor support from within pd. I saw texteditors that pop up when you double cklick an object for example for the cyclone coll object. something like this (... syntax highlighting???). auto updating of scripts when they are changed and saved would be nice, too. marius.
Chris McCormick wrote:
On Wed, Mar 05, 2008 at 09:45:47AM +0100, Frank Barknecht wrote:
Claude Heiland-Allen hat gesagt: // Claude Heiland-Allen wrote:
Vast amounts of number crunching, for performance reasons. This includes DSP at the moment, although hopefully Frank's port of Lua~/Vessel~ is a viable alternative (not sure what the current status of that is).
It is working fairly well and now that LAC is almost over I intend to work more on it as I want to use it in a project. Vessel is quite fast: All synthesis and number crunching happens in a C-library, while Lua just serves as a kind of text based patching environment for dynamically generating the dsp graphs. This is very handy for granular synthesis or any other tasks that require lots of polyphony. So Vessel can do things that are nearly impossible with Pd patching alone.
Really excited to try this out!
Chris.
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