Le Mon, 07 May 2001, Mark Danks a écrit :
The Voodoo2 only accepts 256x256 or smaller...if you try to display anything larger, it will just reject the texture and make the polygon white. pix_movie does not try to resize the texture or anything else. Also, pix_movie immediately uploads the texture, so if it isn't a power of two, you will not have any texturing.
My intent was at first to display movie as they are, without 3D positionning or mapping to geos.
With pix_draw I can display pictures larger than the texture ram because it is directly rendered without passing through it.
I was hoping that since I can do it with picture (and even not power of 2, btw it works despite an error message), i could display movies with larger res.
It would be too slow not using texture ram for displaying simple movie on the "flat screen" ?
BTW, is it possible not to resize but to cut in a source movie a square of the wanted size to then pass it to the texture object ?
Linium (who have to consider a new 3D card)