On Tue, 18 Dec 2007, Daniel Wilcox wrote:
What is "faster" in terms of patch loads and runtime performance, using regular connections or sends? I ask this as I have been developing objects with lots of sends inside of them and I'm wondering if this has any impact on patch performance ... even if I don't use more then half of them? It seems to me that a regular connection has the advantage of not requiring a lookup for the receive...
If you can't measure it, then it does not matter.
Even though in both theory and experience you can be sure that [r]/[s] is at least a bit slower... it's damn hard to tell the difference for your average real-life project (by opposition to artificial situations like benchmarks).
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