in the case of [tgl] the choice is sometimes one gui object or a number of non-gui ones-- even simply the clarity of a patch can be helped by choosing [tgl]. but thanks for your advice, and i may find ways to use the non-guis instead. sounds like a good principle. cheers, robbert
On 1/23/07 4:03 PM, "Roman Haefeli" reduzierer@yahoo.de wrote:
hello robbert
On Tue, 2007-01-23 at 09:50 +0100, robbert van hulzen wrote:
we need teachers like you! ;) i've been wondering about this: is the f+1 counter solution less expensive than a tgl? or does the toggle only slow down screen redraws? cheers, robbert
theoretically, banging a [tgl] is more expensive than the [==]/[f ] construct, because - as you mentioned - the redrawing. though you won't notice it, when triggering at a very low rate (e.g. by footpedal). i usually use gui-objects only, when i really make use of the gui-part of the object, which is not the case here. but this might be a matter of taste.
roman
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