On Apr 11, 2008, at 10:53 AM, IOhannes m zmoelnig wrote:
Hans-Christoph Steiner wrote:
There are already a lot of DirectX headers in MinGW, you might not
need the DirectX SDK at all. I didn't need the Windows DDK for
the HID stuff, all of the headers I needed are included in MinGW.
These look all relevant: direct.h dxerr8.h dxerr9.h d3d9.h d3d9caps.h d3d9types.hhmm, i don't know. this is what get's included by the relevant files: dshow.h qedit.h streams.h atlbase.h atlconv.h dvdmedia.h
if they are in mingw, i would be happy.
These are:
dshow.h qedit.h dvdmedia.h
These are not:
streams.h atlbase.h atlconv.h
There are people building DirectShow apps on MinGW, but I don't know
how involved the setup is:
http://home.clara.net/raoulgough/vidmodem/dshow.html http://www.makesweet.com/bozo/2008/01/24/compiling-directshow-with- mingw-on-linux http://www.step.polymtl.ca/~guardia/programming.php
.hc
These would have to be installed on the build machine. We
couldn't include them in the SVN. Just like the Apple builds
require XCode. I am guessing it would only be the Quicktime SDK
that we'd need to install.yes, i am only talking about the SDKs here (XCode is an IDE, isn't
it?): packages providing header-files to include and library-files
to link against. nothing that fummels with the registry or the like. it's fine if we don't have to include them in the pure-data svn.iirc, last time someone was trying to build gem4win32 with mingw/ cygwin (i think it was thoralf; but i could be mistaken - excuse my
ignorance), they had to patch the DirectShow-headers...fmga,r IOhannes
"It is convenient to imagine a power beyond us because that means we
don't have to examine our own lives.", from "The Idols of
Environmentalism", by Curtis White