would it be possible to receive AoO Audio over OSC?
AoO can work with relatively low latency, but usually you'd need to write an app. Since it is essentially a C/C++ library, it should be possible to compile it to WASM with Emscripten and then run it in the brower. I haven't tried it yet but it's on my TODO list :-) We currently use AoO for our virtual rehearsal space here at the IEM and I'll make a new release in the next few days.
Christof
On 11.05.2020 02:25, Marco Schretter wrote:
dear list,
i'm thinking about the following (corona)performance-situation without any good solution by now:
live performance situation where (an arbitrary no. of) people on the street can pass by and listen somehow to the performance live audio in 'realtime' with their mobile devices. the performers are eg. behind a window or on a distant stage, so some of the live-sound will be audible to the listeners too.
that's why the system solution should have a low latency. the situation can also be considerated similar to a drive-in cinema.
i tried streaming with pd [mp3cast~] / [oggcast~] to an icecast server and listen to the signal on the lan with a browser but the latency is hell (device dependent, browser dependent, no control of buffers on receiver etc)...4000ms :-( . also other streaming solutions had quite a big latency.
another thought is to use ukw/fm radio transmission but i cannot expect people on the street to know how to receive ukw/fm radio with their phones. buying an event-licence for fm radio would only make sense if the listeners come by car. not my case.
silent disco systems also work (already tried this) but in corona times this is not hygenic and for me not possible to have so many receiver-headphones for an arbitrary number of listeners.
connecting to a 'performance'-WLAN for the users with their mobile device would be best. access should be easy - the users really can be anyone, so maybe without any tech-knowledge. browser-based would give access to anyone.
i'm thinking about a realization similar to the sennheiser connect system which distributes several audiostreams on a wlan. sennheiser connect is app-based and in worst-worst-case (means android) the system seems to have approx. 200ms delay. ios was faster in my listening tests. the problem is that the users need an app which means internet access for the installation...
questions:
ideas for a realization?
how 'low-latency' could a browser based streaming in a lan/wlan be?
would it be possible to receive AoO Audio over OSC? the question here is the receiver ?app? (webPD?).
as i found out several artists and audioengineers would be happy about a solution for this: how to reach the audience in a social distancing live-situation...
thanks for any hint m
Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list