cyborgk@nocturnalnoize.com wrote:
I'd kill for some externals/abstractions that have anti-aliased, analog sounding square and sawtooth waves, for instance...
It's hard to beat the Reaktor sound engine in terms of filters and oscillators. I've given up trying to get a filter in PD which sounds really like it should in musical/synthesis terms. I think all the filter objects have been designed with mathematics in mind rather than sound. There's also strange inconsistencies between the different libraries as to how the resonance/Q works, for example.
As for oscillators, you could try the [blosc] object in the Creb library, but I've never used it. My choice has been to run the [plugin~] object with the BLOP LADSPA plugins. These are amazing-sounding bandpass-limited oscillators which do square, saw and pulse-width-modulated rectangular and triangular waveforms. Very fat, very analog-sounding. Most LADSPA stuff compiles on OSX, BTW, but windows folks are still left out.
best, derek