Max Neupert wrote:
hi chris,
thank you. i've found a way to do it with the buffer objects:
it works perfectly with [pix_data] (there is no such thing like "still image" vs "video stream" in Gem (which has also a lot of drawbacks)
to test it i used a pix_movie instead of pix_video first which did not work. a pix_film did though. how comes this? what's the difference between pix_movie and pix_film? i guess there is no celluloid involved anyway.
true.
[pix_movie] directly applies the video as a texture (and does not put add it to the pixel-buffer-render-chain). [pix_movie] is far older than [pix_film] (which was named differently to stay compatible)
i think the help-files mention that though.
mfg.adr IOhannes