It's on my list, but it will have other problems (extern incompatibility and patches sounding different depending on how many bits you're using) so might not be worth it just for this.
Another idea might be simply to make an abstraction to do varispeed playing from large tables, using the ideas in that example.
cheers Miller
On Fri, Apr 03, 2015 at 12:47:55PM -0400, William Huston wrote:
Hi Miller---
Any chance of getting Vanilla to work with double floats any time soon, so the "naive" solution using [phasor~] just works with big files as one might expect?
Thanks
On Tue, Mar 31, 2015 at 11:17 AM, Miller Puckette msp@ucsd.edu wrote:
Hi all -
There's an example in B16.long-varispeed.pd that shows how you can use offsets into long arrays - this allows you to use the signal input within a smaller range (ideally < 1 second) to get accurate addressing.
cheers Miller
On Tue, Mar 31, 2015 at 11:07:52AM -0400, William Huston wrote:
I have a related question.
I am intermediate PD programmer, about 9 months into patching. I really love PD, despite some quirks.
The single most annoying issue I have found so far is the inability for
PD
to accurately index into large arrays.
The way this manifests is very curious! I first noticed high frequency noise at maybe 6 min. into an array, which gets worse as you move into
the
file. At 20 min, it's really horrible.
I would say the root cause is
a) lack of a long integer datatype. Friends, sometimes you really want ints, like accurately indexing into an array, and
b) lack of precision in (short) floats.
People on the FB group promptly told me this is a well-known issue, and directed me to PD-double. This sounds like a wonderful project, however
it
seems it is only beta, and breaks several of the modules in extended.
So I am wondering 2 things:
- What solutions have people come up with for accurately reading big
arrays at audio rate, using either pd-extended or vanilla?
(I have considered breaking the big file up into smaller arrays, but this is cumbersome).
- What is the long-term goal at solving this problem?
Thanks :)
On Tue, Mar 31, 2015 at 5:51 AM, peiman khosravi <
peimankhosravi@gmail.com>
wrote:
Sorry, forgot to reply to all.
Hello,
I had this problem in maxMSP recently and found a working solution.
Note
that I was only on a laptop so I don't know how relevant this is to
your
question. Below is the solution I found on the Max forum (I don't have
the
link right now but it should come up on google).
1- Read the file [silently] from disk (using sfplay~ or equivalent),
at 50
times the original speed and record the output into a buffer that is 50 times smaller than the original file.
2- You can navigate through this smaller buffer and multiply the
output by
50 to get the correct time pointer into the original file. I then read
the
original file from the disk, instead of loading it into a buffer.
3- Since I'm making my patch for concert playback, I have put in place
a
checking mechanism that looks for an existing 'waveform' file. (The
patch
automatically names these originalFileName.wave.aif.) If it exists, the waveform file is read into the buffer, otherwise, the loaded soundfile
is
'analysed'.
I can send you my patch if you are interested. I don't see any reason
why
this can't be implemented in PD. Although the graphical scrolling
might be
slower in PD. I'd be interested to know if this works in PD.
Best, Peiman
*www.peimankhosravi.co.uk http://www.peimankhosravi.co.uk || RSS
Feed
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On 31 March 2015 at 10:18, Stefan Tiedje stefantiedje@googlemail.com wrote:
Hello list, might well be the first post here, though I am well experienced in Max/MSP... As there is no way to get Max patches run on mobile devices, I want
to do
it in PD using the MobMuPlat apps for Android/iOS. The task would be to simply to play a stereo sound file, but of about
one
hour lebgth. As MobMuPlat only supports vanilla PD I am restricted to
that
as far as I know. In the docs and on the net I did not find any way to navigate within
that
playback. (Its crucial for rehearsals.) The size is too big for
loading it
into RAM (the mobile devices which are around often have less than 1
GB of
RAM), Is there a known way to tackle this seemingly simple task??? A tedious way, I want to avoid, would be to split the sound file into pieces, which would at least let me jump in at specified places, but
that
would eat up the space on the device, as each piece would have to play until the end... Of course I would also love to find a way to play back an mp3 and
freely
navigate within that as well... Any hints how to proceed are appriciated...
Stefan Tiedje
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