I'm wondering if you could use waveshaping to introduce this type of distortion, and gradually morph the waveshape itself overtime. Anyone know of an approach to this?
Is there any recommended waveshaping that might follow the oscillator to add a little nonlinearity? Or most analog sounding distortion that is in PD?
Another question: how does one gradually morph between two wavetables?
Finally, I must say that the patches from Frank B. and David G. are exactly what I needed... Running through the moog~ filter, I'm now getting a much better starting sound. I think that if I was to add dual-osc detune with slight pitch drift, they would start to sound fairly musical. I hope I can include them in my project, with their permission.
~David
On 4/6/06, Frank Barknecht fbar@footils.org wrote:
Besides foldover, which can be fought, there also is another area of getting "good" sounding analogish oscillators: Analog gear tends to have certain distortions an irregularites, that people tend to like and to associate with that "warm" analog feeling. I guess, Reaktor may introduce some of this stuff as well. There is a LADSPA plugin, forgot its name, by Steve Harris which has a "warmth" control to introduce such distortions, but I think, these are hard to model and would need a lot of fiddling. Anyways static waveforms always tend to sound a bit digital, so finding ways to make the sounds dynamic often is useful.
I wonder how practical it would be to have several tables, crossfade between them, and change one while crossfading between the other two or whatever. I'm thinking if they're fairly small tables, just a few periods, then the changes would sound pretty smooth. If the switch between them is precise, though, maybe crossfading isn't necessary... Just two tables, and change one while the other is playing.
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