On 10/26/2011 09:38 PM, Jonathan Wilkes wrote:
polyphony in pd is a nightmare, you get it for free in sc:
// 128 sine waves with random freq mixed down to stereo: { Splay.ar(SinOsc.ar({ExpRand(100, 5e3)} ! 128)) }.play
Not too long ago matju wrote about the possibility that one could make GF objects that are basically "clones" of signal objects that work on grids, and that at the bottom of your object chain you'd have a GF object that outputs a signal (or signals). This was in response to a query about how to expand a patch to have more channels without using clunky dynamic patching. But I would guess that same approach could be used to make polyphony easier, couldn't it?
I remember reading about it but I've not yet seen any real-life example.. (if any exists)
IIUC, this approach would get closer to sc multi-channel expansion.
cheers, _y
-- yvan.volochine@gmail.com http://yvanvolochine.com