Hi Cyrille -
Thanks for your feedback on the gemlist object. I tried your suggestiojn and I can confirm that it is the gemlist object that crashes Pd (in Windoze). Attached is mt patch which you could perhaps test in yr Linux environment and see if you have the same problem.
Regards
On Mon, May 25, 2009 at 9:52 AM, cyrille henry cyrille.henry@la-kitchen.fr wrote:
hello Doug,
-i'm using gemlist everyday on linux with no problem. i have no idea why it crash your system.
-half of gem help patch wants to destroy gemwin before creating it : it's not a problem.
-can you remove the gemlist object befor creating the gemwindow : you could then tel use if it really is gemlist that cause the crash.
-gemlist it the good object to look at to create 100s or primitive per frame, but you can also use the repeat object from the zexy library. you can find more info on how to do this in Gem help patch, section 02.advence, patch 19 and 20...
-gemlist object work just like the float object, but deal with gemlist instead of float! right and left inlet accept gemlist. left can also accept a bang. a gemlist send on the right inlet is just stored in the object. a gemlist send on the left inlet is sored + send on the outlet. a bang send the stored gemlist to the outlet. in what way is this different from the doc or from the usage?
-can you try this patch and tell us if it still crash?
cyrille
Doug Taylor a écrit :
Hi List -
This is my first post. I hope I'm not repeating old stuff, but reading the entire history of the list is a rather daunting prospect, so here goes. I'm running Pd 0.40.3 on Windoze (because I can't get the libraries to load on my lovely old G3 PowerPC OSX 10.3.9 box - but that's a separate issue). I have GEM 0.91.3 (CVS) I'm finding the documentation on the gemlist object a bit scant, and want to report that Pd hangs on the help patch for gemlist. The patch is attached. The first obvious problem is that the patch wants to destroy gemwin before it creates it. No sweat, change that, then run the patch, destroy gemwin, run it again and Pd hangs every time. I can only assume it's the gemlist object itself that is buggy, or perhaps the until object?
I have the same problem in the patch I am trying to build which must dynamically generate hundreds of circle objects. I am having quite a bit of trouble achieving this, but I'm sure it's just because I'm a newbie to Pd. I am very impressed with what I have seen so far. Thanks to all the developers for a really wonderful tool! Can anyone help with above problem? I'd also appreciate some pointers on how to dynamically generate hundreds, even thousands, of geos per frame - is the gemlist object the answer to this problem? I'm not entirely clear on how it works. The documentation doesn't seem to agree with the usage - specifically, what does the cold inlet do?
Thanks in advance Doogli
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