afaik, Gem only supports 8bit per pixel images so all pix_* objects have this limitation I was wondering the same when working on image capture plugin with 10 or 12bit camera I didn't find any solution to increase the depth without code refactoring
-- do it yourself http://antoine.villeret.free.fr
2017-04-28 23:52 GMT+02:00 Roman Haefeli reduzent@gmail.com:
Hey all
I'm looking for a method similar to what [pix_equal] does but supports more than 8 bit per channel. With [pix_image] - [pix_equal], it seems I get only 256 steps with a greyscale image, even if the mask loaded with [pix_image] has 16 bit. Is this a limitation by openGL or by [pix_image]? Would I have more luck when doing it with shaders instead of [pix_*] objects?
Thanks Roman _______________________________________________ Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-management -> https://lists.puredata.info/li stinfo/pd-list