Run two instances of Pd on same machine. That's the usual way of getting around the problem on any machine, regardless of the number of cores. I wouldn't know how to assign each process to a different core, but this should fix your clicking problem anyways.
To do that on OSX, you'll need to start Pd from Terminal. Run the GEM one with the -noaudio flag. Use OSC or netsend to communicate between instances of Pd.
best! D.
potax flan wrote:
Hi all,
in a patch i'm writing which uses audio objects and simple GEM processes, i get audio clicks whenever GEM is rendering stuff. Since i'm doing this on a fairly new dual-core mac, i was wondering, is there a way to separate processes or even patches (gem/audio) so that each core takes care of different tasks? sorry if this is too dumb but it'd e truly great to take advantage of that kind of thing instead of having to use 2 machines best, p