Hallo, Max Neupert hat gesagt: // Max Neupert wrote:
a workaround i mostly use to avoid this trouble is to run two
instances of pd, one for the sound and the other one for gem (with
dsp 0). then comunicate between them via netsend or OSC. this is
working very well.
I should have mentioned: This is no alternative for me, as I generate a lot of data that is shared between the audio and the graphics part and cannot be sent over the net effectively. Also I don't see how it could solve the problem of two different latencies, if the audio-Pd's latency is set high while the Gem-Pd's graphical latency is still the standard one.
Frank Barknecht _ ______footils.org_ __goto10.org__