Em qui., 7 de mar. de 2024 às 00:27, Christof Ressi info@christofressi.com escreveu:
(BTW, the equivalent SuperCollider object would be DiskIn UGen + Buffer.cueSoundFile; there you don't even have the chance to skip the buffering step.)
This is a much better design. I don't mind the latency, but I'd really like to tell the object to just play and it can then work out when it is ready and start doing it :)
In fact, I would like to suggest a new "play" message, that would do exactly this: "open" + "start', making sure there are no dropouts...
Seems like a job to you by the way ;)