patco wrote:
Hi, A little example patch for feeding the GEM text3d with typing on the keyboard, see now how the cpu don't like an high amount of characters, the string of characters MUST be separated into several text3d object to not eat the cpu.
i am interested in this, since i never experienced such behaviour. additionally i cannot reproduce it with your test path: a string of 1 character makes pd eat 2% on my machine; a string of 100 characters makes pd eat 2% on my machine.
mfg.aDR ioHANNES