Hey Oliver,
Do you have a minimal patch with a shader that described your problem ? It should be more easy to find a workaround if it exists but it seems yours works perfectly. ++
Jack
Le 03/03/2018 à 12:23, oliver a écrit :
Jack wrote:
Hello Oliver,
As workaround you can put a [pix_separator] between the [t a a b] and [pix_texture]. But yes, the bahavior is weird.
hi, jack !
thanks for your suggestion.
this "sort of" works, meaning that with one [gemframebuffer] this method does what you say.
if i am using more than one glsl shader in a row, each with a gemframebuffer, it doesn't work anymore.
anyway, my strange "[pix_image] after [pix_film]" method still does what i want so i will stick with that for the moment.
best
oliver
++
Jack
Le 02/03/2018 à 01:33, oliver a écrit :
hi, list !
PD 0.48-0 GEM 0.93.3 WINDOWS 7 / 64bit
i encountered a weird thing in GEM recently:
when i use [gemframebuffer] with a still image (using [pix_image]) i can work with glsl shaders like shown in the GEM tutorials.
however, i recently tried to do the same with a movie (using [pix_film], but only the first frame of the loaded film showed up ! subsequent "frame" messages did not work.
by chance i found out that when i connected an empty [pix_image] object to [pix_film]'s left outlet, it suddenly DOES work as expected !
is this the way it's supposed to be ?
am i missing something ?
or is this a windows thing again ?
i attached a patch that demonstrates the problem (btw: using [pix_movie] instead of [pix_film] didn't change anything)
thanks for any help (or deeper insight into [gemframebuffer]'s mysteries)
best
oliver
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