hi there,
You can delete objects by sending messages to the canvas, it's very slow but it does the job. Here is a short example of the content of a message box: ; foo.pd find ObjToBeDeleted; foo.pd cut
The object ObjToBeDeleted in window foo.pd will be deleted when banging the message box.
--PLu
marius schebella wrote:
hi, since we have the undo possibility now, maybe it is also easier to destruct/cut objects. would be great to hear about a new feature, i do not know about so far??? i searched the mailing-list-archieve and found some discussion about this topic, but not a real answer. in detail i am starting to create a (lets call it) step-sequencer and would like to have the possibility of add/delete "channels" dynamically. so i will have a bunch of messages which create the objects of the channel (or simply a gop) but i also want to implement the possibility of deleting them again... so i know the name of the object(s), but also the object order-number (which i already use for connecting) and for that i would like to use a message like "destruct object 77" or "cut object channel5". i ran into several problems using the commands find and cut,... first i cannot send these in one message (the searching is to slow, so there need to be a delay, which i have no guarantee, that is will work correctly) and second the patch window is "blinking". which is ugly. all alternative ideas are welcome!!! marius.
PD-list mailing list PD-list@iem.kug.ac.at http://iem.kug.ac.at/cgi-bin/mailman/listinfo/pd-list