Mapologies. What I mentioned was meant for pd-l2ork. Not sure about the others.
Best wishes,
Ico
-----Original Message----- From: pd-list-bounces@iem.at [mailto:pd-list-bounces@iem.at] On Behalf Of Frank Barknecht Sent: Monday, July 15, 2013 9:13 AM To: pd-list@iem.at Subject: Re: [PD] CPU usage of GUI objects in subpatches
Hi,
I didn't test current Pd versions nor your fork, but up to 0.43 GUI objects in subpatches or abstractions were a substantial and significant CPU load when they are activated, even when invisible. So this is slow:
[r data] | [hsl ...] | [s data-out]
But this is fast:
[r data] | | [hsl ...] |/ [s data-out]
Maybe this has changed now with the latest versions, so I would recommend to benchmark it again.
Ciao
Frank
On Sun, Jul 14, 2013 at 12:16:24PM -0400, Ivica Ico Bukvic wrote:
AFAIK none--if it is not visible, its gui calls are ignored.
From: pd-list-bounces@iem.at [mailto:pd-list-bounces@iem.at] On Behalf
Of i
go bananas Sent: Sunday, July 14, 2013 4:01 AM To: PD List Subject: [PD] CPU usage of GUI objects in subpatches
I'm assuming of course that no GUI objects in subpatches is optimal. but what sort of effect do sliders. toggles, bangs, etc have on CPU usage
when
hidden in unopened subpatches?
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management ->
http://lists.puredata.info/listinfo/pd-list
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list