B. Bogart wrote:
Hey all,
Before Chris's Vertex Array stuff is done, does anyone have any tricks for creating enclosed shapes using polygon? I'd like to create a cube that I can move the corner point without creating holes between the polygons. Obviously this just means that some of the polys have common vertecies, but before I get to it has anyone made an abstraction/patch that takes care of managing the shared vertecies?
you could use the openGL-wrapping stuff to have full control over each vertex for now (of course chris's array stuff would be more effective)
It would be nice to be able to do more than cubes obviously... Is the vertex array stuff going to be in .88 or .89?
surely not in 0.888, but since i hope this will be out soon, the vertex array stuff might appear in the CVS in near future... (depends on chris of course)
mfg.as.dr IOhannes