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Le 17/01/2011 06:40, philippe boisnard a écrit :
Hello
I work to create a sceleton and I ahave problem with arm and legs
When we use a .obj, we have only 1 entry to détermine the position [translate or rotate], and not 2. The position is the base of the objetct. I search to determine the vertex position from the coordinate of a specific point, that I move. It therefore requires a rotation [XYZ] of the object from its base.
I can't do.
Ant idea ?
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