Sounds fun
Are you using the [nqpoly4] object to make the granular engine?
S
On 30 Jan 2008, at 06:59, Kevin McCoy wrote:
Not to mention, I hope you'll be showin' some clips of whatever you come up with... doing something like this is something I have had in mind for a while and I would love to hear the results you get! Are you thinking it can make the grain cloud more "dimensional" this way? That was the idea I had..
km
On Jan 30, 2008 1:06 AM, hard off hard.off@gmail.com wrote:
well, as charles suggested, set up a few different reverbs of varying decay lengths, and send varying percentages of each grain to the different reverbs.
also, reverb usually has a 'dampening' setting, which will dull the signal as it goes through, so another thing you can try is to mix
in a lowpass or bandpass filter after every voice before it goes in to the reverb. if you alter the dry/wet ratio of each voice going into the filter, as well as altering the cutoff and q values for each filter
it will make it sound similar to if each voice were going through a different reverb.
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
--
++++ http://art.sewanee.edu/mccoy
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list