Here you go, just use the tree abstraction and create named nodes for every event in your story!
Note that the nodes are hard coded to send to "master", you'd want another "master" receiver for your GEM abstraction to select the image which goes with the current node.
Oh, and of course replace the PD selector patch, which sends random 0 or 1, with your actual voting mechanism.
~David
On 5/6/07, David Powers cyborgk@gmail.com wrote:
I think I will try to do a quick prototype and email it to you in 15-20 minutes. ~David
On 5/6/07, Jared linux@fridaythang.com wrote:
David,
Thanks for the reply. That's basically what I want to do. My concern is that there are around 80 nodes which have to be displayed in specific if-then sequences (if it's at node 12 and the vote is A, go to node 33, if the vote is B go to node 37). My understanding of PD means this isn't *impossible*, it'll just be a bit clunky. If you have any suggestions to the contrary, I'd love to hear 'em.
Thanks again! -Jared
David Powers wrote:
Maybe I'm misunderstanding something, but what is it you want to display in gem exactly? If, say, you had an image for every possible node of the story, this would be trivial to implement. You just give each possible story node a name, and send the name as a message. Then some abstraction you build in PD/Gem takes the name as input, and outputs the appropriate image.
~David
On 5/5/07, Jared linux@fridaythang.com wrote:
I have very approximate version of the voting working in PD but am unsure how to do the visual output. What I'd like to do is have PD send the vote information (that is, who won) to another program, either something I'll write or PowerPoint or the like, to run the display.
I know PD can do visual output through Gem, but in exploring Gem I couldn't figure out an easy way to have the branching paths work, whereas branching paths in PowerPoint or in a homemade program could be relatively easy.