I would like to move the brainstorming into another direction.
Hoping that you all like it.
What if:
allowed to contribute to the whole time-interval (lets say 3-5 minutes)
of course everybody should create "light" or "slim" elements.
Not to dense ;-)
everybody should know how many modules there will be at the end.
timescale connect it on the "patching" level
for example:
every module should have lets say 2 audio inlets 2 control
inlets 4 audio outlets and 4 control outlets
solution could be to agree on one PD-extended version and extensive
and careful use of the import-function
That way all the modules can be combined in many different ways and
after the creation of the individual modules, we have music until the
end of time.
Just an idea...
Luigi
Am 06.05.2007 um 20:10 schrieb Chris McCormick:
Hi List,
I realised I will not be able to sleep until I send this idea to the list, so here goes:
Let's play a composition game. The game is based upon the Surrealist "exquisite corpse" method http://www.wikipedia.org/wiki/Exquisite_corpse and it works like
this:
- Everyone who wants to play will reply to this message off-list. You
will be required to make a Puredata composition around 30 seconds
long, and you will have to do so within 3 days at some point in the next few weeks. If you can commit to this then go ahead and reply to me.
- When it is your turn, you will receive a patch with two
subpatches in it, and the name and email address of the person following you. The
left hand subpatch will contain the person before you's work. The right
hand subpatch will be empty. Each work/subpatch is triggered with a bang, and outputs a bang when it is finished. The composition must work in pure-puredata (Miller's) to ensure that it will work the same for everyone involved on all OSes etc. Your mission is to create a work in the right hand subpatch that goes together with the person preceding you (e.g. both will have their trigger bang hit at the same time so they should work together in some way). Whatever style of music and Pd mechanisms you choose are up to you, as long as your work does not depend upon any variables from the preceding patch (counters, etc)
since the person after you won't have access to that patch. Once you're
done, you mail it to the next person in the list with your own subpatch
moved from the right hand side to the left hand side, and the next person
does the same thing.
- At the end everyone will mail me their subpatch and we will
string all of the pieces together, overlapping so that each piece is played
twice - once together with the piece before, and once with the piece after,
and we'll post it back to the pd-list for everyone to hear. Should be fun and hopefully sound interesting!Ok, now I can go to sleep. :)
Best,
Chris.
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