You could probably do it by using [hid] to get the mouse events.
Also, my new [cursor] object will give you the screen pixel coords,
which might be easier than the relative data direct from the mouse/hid.
.hc
On Dec 14, 2007, at 5:43 AM, Chris McCormick wrote:
Hi,
My dream of writing a quake style shooter in Gem (heh) has been
foiled. Apparently neither Gem nor luagl support the glutWarpPointer call
which many shooters use to restrict the mouse to the centre of the screen between reads of the mouse pointer movements (so the mouse can't move off the screen). That and the fact that the Gem window sometimes seems to not pick up key presses in full screen mode. Any chance we can add glutWarpPointer to Gem? Any other ideas?Best,
Chris.
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/ listinfo/pd-list
"It is convenient to imagine a power beyond us because that means we
don't have to examine our own lives.", from "The Idols of
Environmentalism", by Curtis White