You have something with GLSL on the Marius's website : http://www.parasitaere-kapazitaeten.net/Pd/blur_shader All is in the zip file. ++
Jack
Le mercredi 30 septembre 2009 à 14:51 +0200, vibronik@laposte.net a écrit :
Hi all,
let me explain my project:
a human guinea pig is sitting in a chair, watching is own face on a screen (realtime). An external event (real switch) triggers the image to be blurred.
It looks simple, but i'm quite new to pd/gem, and bit disoriented by the complexity of Pd, so i would like to know if:
- it's possible (or simple)
- some advices about HOW i could do it.
From what i understood, i should use Pd+GEM to achieve my goal. But in
GEM documentation, i only found "pixel_blur", which looks irrelevant.
I would gladly appreciate any feedback/advices from experienced Pd / GEM users!!!
Feel free to ask me any question, maybe what i explained is not clear enough, or you need extra informations.
I'm quite experienced in Linux, opensource software, and electronics ; so don't fear to get into tech things.
Thanks all,
Tristan
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