Hi PD list,
I have uploaded an example of the problem as about 20 rather unmusical seconds of me waving 1 Wiimote as accelerometer driving frequencies of 3 [osc~], almost nothing else running, and no visuals, sliders, atoms:
http://www.webel.com.au/project/drancing/puredata/audio/drancing.VFO.3osc.cr...
It is panned quite left (when I use 2 Wiimotes I pan them leftish and rightish).
Will keep breaking it down further to isolate the problem.
The patches including visuals (now disconnected) can be viewed at:
http://www.webel.com.au/project/drancing/puredata/index.jsp?page=DranceWareP...
Darren
Collin Oldham wrote:
I think you are getting those crackles from the atoms (number boxes) that are trying to redraw every time they get a new number from the accelerometers. (which is probably pretty often!) That would explain why it only happens you are using the sensors, and why your very sensible solutions didn't work. Just a hunch! I'd try hiding it all in a sub patch, and if that works, you could use something like [speedlim] (from cyclone?) to limit the refresh rate on the atoms.