Hi list,
I having some trouble with a large abstraction I've made. It's a [soundfiler]/[phasor~]/[tabread4~] based sample player that plays tracks forwards, backwards, half-speed, etc and I am also using [freeverb~] as a frozen reverb tail. It can play 5 tracks simultaneously fine, and I can manipulate them live, but when all the tracks are stopped the CPU steadily increases until it reaches 100% and I've no idea why. The tracks I'm loading are all between 3-5mins long so I'm obviously using a lot of memory. The tracks are stopped by sending [phasor~] a frequency of zero, and muting the main [*~] output. It's a bit of a sprawling mess, but I'd be really grateful if anyone would be able to look at it and tell me what's going wrong!
test_patch is the patch I'm using and player2.pd is the abstraction. Also, this is on a Macbook Pro 8,1 2.7 GHz Intel Core i7 with 4GB RAM running Pd-extended 0.42-5
thanks
James