Yep, this is better and more simple. I wanted to use the texture in my exemple ;) ++
Jack
Le mardi 17 novembre 2009 à 08:50 +0100, IOhannes m zmölnig a écrit :
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Jack wrote:
I have done this patch. It works with a [gemwin] with [dimen 800 600( and capture a picture wit=
h
dimen =3D 1600x1200. Hoping it helps. ++
and another alternative, based on jacks example. no real need to segment the image.
i also suggest starting to use [pix_writer] instead of [pix_write] (what names!), which does not have the grabbing code built in. eventually [pix_write] will vanish. (it can easily be built with [pix_snap] and [pix_writer].)
mfasdr IOhannes
--------------080002020704010006050600 Content-Type: text/x-puredata; name="captureFB.pd" Content-Transfer-Encoding: quoted-printable Content-Disposition: inline; filename="captureFB.pd"
#N canvas 180 0 590 585 10; #X obj -189 148 gemhead; #X obj -189 185 gemframebuffer; #X obj 129 -10 s gemchain; #X obj -189 211 translateXYZ 0 0 -4; #X msg -176 5 destroy; #X obj -107 121 loadbang; #X obj -190 287 r gemchain; #X obj -190 307 separator; #X obj -190 367 cube 0.1; #X obj -190 347 rotateXYZ 0 45 0; #X obj -190 327 translateXYZ -3 -1 0; #X obj -50 287 r gemchain; #X obj -50 307 separator; #X obj -50 327 translateXYZ 2 2 0; #X obj -50 347 scaleXYZ 2 1 1; #X obj -50 367 sphere 0.1 20; #X msg -107 148 dimen 1600 1200; #X obj 279 404 gemhead 51; #X obj 80 287 r gemchain; #X obj 80 307 separator; #X obj 80 347 pix_video; #X obj 80 367 pix_texture; #X obj 80 387 rectangle 4 3; #X obj 80 327 translateXYZ 0 0 -1; #X obj 279 427 pix_texture; #X obj -189 38 gemwin; #X msg -189 -25 dimen 800 600 , create , 1; #X obj -50 407 r gemchain; #X obj -50 427 separator; #X obj -138 399 loadbang; #X msg -138 423 draw line; #X text -11 -27 <- 1; #X obj -50 447 sphere 5 20; #X obj 86 -11 t a a; #X obj 86 135 pix_snap 0 0 1600 1200; #X obj 86 45 spigot 0; #X obj 131 23 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1; #X obj 86 69 t a b; #X obj 86 91 t b a; #X obj 86 113 t a; #X obj 86 207 pix_writer; #X obj 86 159 t b a; #X obj 86 181 t a; #X obj 279 449 rectangle 4 3; #X text 242 475 just for display; #X text 168 201 the grabber code; #X text -132 264 the scene...; #X text 149 23 <- 2; #X connect 0 0 1 0; #X connect 1 0 3 0; #X connect 1 1 24 1; #X connect 3 0 33 0; #X connect 4 0 25 0; #X connect 5 0 16 0; #X connect 6 0 7 0; #X connect 7 0 10 0; #X connect 9 0 8 0; #X connect 10 0 9 0; #X connect 11 0 12 0; #X connect 12 0 13 0; #X connect 13 0 14 0; #X connect 14 0 15 0; #X connect 16 0 1 0; #X connect 17 0 24 0; #X connect 18 0 19 0; #X connect 19 0 23 0; #X connect 20 0 21 0; #X connect 21 0 22 0; #X connect 23 0 20 0; #X connect 24 0 43 0; #X connect 26 0 25 0; #X connect 27 0 28 0; #X connect 28 0 32 0; #X connect 29 0 30 0; #X connect 30 0 32 0; #X connect 33 0 35 0; #X connect 33 1 2 0; #X connect 34 0 41 0; #X connect 35 0 37 0; #X connect 36 0 35 1; #X connect 37 0 38 0; #X connect 37 1 36 0; #X connect 38 0 39 0; #X connect 38 1 39 0; #X connect 39 0 34 0; #X connect 41 0 42 0; #X connect 41 1 42 0; #X connect 42 0 40 0;
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