just a small advice : forget everything you learn with jitter. Gem is really diferent.
cyrille
Item State a écrit :
hi,
sorry i have some more questions regarding pix_film. i understand i have to use pix_film if i need to process the pixel matrix before going into openGL texture renderer.
i don't understand the way the rendering is triggered in GEM. in jitter i do a bang down the rendering tree, in GEM i specify a framerate with gemwin or i bang gemwin manually. however, the rendering chain seems to be interrupted if the pix_film object is stopped (when i send [auto 0( ). i want to halt the movie and fade it out to gray, but as soon as i stop the movie, the successive GEM objects like pix_contrast in the attached patch don't get triggered any more.
it seems also that pix_film doesn't "fire" events when sending the same frame number repeatedly into the right inlet (like if i switch on the metro in attached patch, nothing happens).
also i need to now the current time of the movie (preferably quicktime time refering to the movie's timebase, or milliseconds, or otherwise frame number could do as well). like something equivalent to the [gettime( message with [jit.qt.movie]. i only see a static output for the films's dimension and an end-of-file bang...
is it possible to specify looppoints for the movies?
thanks again, -sciss-
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