Message-ID: EXECMAIL.1020815140500.B@pc86.bristol.ac.uk Priority: NORMAL X-Mailer: Execmail for Win32 Version 5.0.1 Build (55) MIME-Version: 1.0 Content-Type: Text/Plain; charset="us-ascii"
Ben,
thanks for those I shall have a look as soon as possible
Mandy
On Wed, 14 Aug 2002 12:05:53 -0800 bsaylor bsaylor@macalester.edu wrote:
Here are a couple of abstractions I've made to simulate 2-d sound positioning. Used along with some reverb (such as freeverb~), they can create cheap spatialization.
Ben
On Wed, Aug 14, 2002 at 11:42:23AM +0100, MLN Kazem, Aerospace Engineering wrote:
Hi people,
I suppose I'm a complete newbie and therefore inevitably will ask dull and repeated question.. but.. I am looking to produce as near as effective 3D sound in real time on a PC (windows I'm afraid). At the minute I am using a sdk which sits on top of the DirectSound API which sounds pretty good (to me anyway) but has anything to do with HRTFs been implemented in pd? I've heard of spat~ but I am presuming that this is a.)max related b.)relies on external DSPs and c.)not free.
If nothing else newbies like me must at least create a little amusement.... thanks Mandy
MLN Kazem, Aerospace Engineering M.Kazem@bristol.ac.uk Tel. 0117 9288219 Fax. 0117 9272771
MLN Kazem, Aerospace Engineering M.Kazem@bristol.ac.uk Tel. 0117 9288219 Fax. 0117 9272771