I have sent large movies (512x256) and easily kept 60hz. This is on a machine with AGP and a lot of texture ram (the actual mhz won't make too much of a difference).
The Voodoo2 only accepts 256x256 or smaller...if you try to display anything larger, it will just reject the texture and make the polygon white. pix_movie does not try to resize the texture or anything else. Also, pix_movie immediately uploads the texture, so if it isn't a power of two, you will not have any texturing.
To the list,
What are people's thoughts about how to handle non-power of two sized textures? My primary goal is always speed, which means that I don't like to use automatic conversions, etc. I would rather that the texture upload/whatever fail than do a silent conversion for me. However, I know that this approach confuses other people who don't know about the internals of how the hardware needs the textures....
Later, Mark
============================ = mdanks@stormfront.com = Lead Programmer PS2 = http://www.danks.org/mark ============================
-----Original Message----- From: Linium [mailto:intent@club-internet.fr] Sent: Sunday, May 06, 2001 9:43 AM To: pd-list@iem.kug.ac.at Subject: [PD] pix_movie
Hello,
What amount of fps can we get with pix_movie with a 500 mhz computer at 320*256, and ... let say 640*512 ? It is just to have an idea.
I have a voodoo2 and I know that this card cannot display too big texture (I don't remember if it is 256*256 or less), does pix_movie will be able to display movies with resolution higher than this maximum texture size ?
Best regards,
Linium