This sounds like a great opportunity for Pd, especially considering
that Pd is the sound engine in the game Spore.
.hc
On Feb 1, 2008, at 7:09 PM, olme wrote:
seeing this: http://apricot.blender.org/?p=59 , I had the idea that somebody could do it efficiently with generated sound dezign (like brilliantly discussed earlier here by andy - obiwannabe.co.uk )
In short : Blender Instituut search for a sound designer for the upcoming opensource game codenamed "apricot".
I'm in no way related to this instituut or project, just that I
thought it could interrest someone that is developping on pd for games, as
this one is already promised some exposure in the opensource/free software world, in the CGI world (with the short film produced right now : see peach.blender.org ) and in the game world (it will surely make some lines in game magasines) ...I think those working for this project "in the front line" are
payed, so it could be a good incentive to have some kind of opensource
exemple of a current game made with pd.Blender Game Engine has already been used with pd through py-OSC, but this project use the CrystalSpace Game Engine... I don't know about
the connectivity, but as CS use python, it's maybe just some lines
away....I would be interrested to see the result anyway ... as I'm not able to do it myself ...
Ol.me http://www.ogeem.be
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