On Wed, 19 Dec 2007 23:49:15 -0500 Chris McCormick chris@mccormick.cx wrote:
Unless you run Pd as a separate process and send it network commands, you're going to have to have to modify Pd at least a little bit to get it integrated with your game engine.
Popular glue code within game dev is lua, so Pdlua from Claude and the peeps at Goto10 seems a very useful bridge.
Another powerful tool is OSC, most useful in the prototyping stage of development. It's easy and helpful to encapsulate all your sound objects with an OSC interface to make them portable. It has the advantage of being able to run the game code and sound code on two separate machines, nice decoupling of resources.
A very simple intro to the fun of OSC in game dev http://www.obiwannabe.co.uk/tutorials/gamedev/OSC/oschooks.html