does not crash here, everything like it should be. 0.38 osx.app
Thanks... it seems it's just in PD 0.37 and in PD 0.38 devel... will have a look....
this seems to be a lovely deadlock ... glist_deselect and glist_noselect each use about 50 % of the cpu ...
btw, max, iohannes and hans, have you _created_ an empty object before renaming the subpatch? this bug occurs, when you rename the subpatch _while_ creating an object (after ctrl+1 before left-click on the canvas)
cheers ... tim