Thomas Grill wrote:
A more refined version which also supports symbolic OpenGL constants as in [gl MatrixMode TEXTURE] and lists to the first inlet with all parameters as in [1 0 0( | [gl Color 0 0 0]
gr~~~
Am 25.07.2008 um 23:37 schrieb Thomas Grill:
Hi all, attached is the file gl.pd_lua (tested with 0.41-4) which uses some special lua features to represent a generic opengl function for GEM. GL objects can be created as e.g. [gl Color 1 1 0] or [gl Rect 0 0 400 300] gr~~~
<gl.pd_lua>
Am 25.07.2008 um 21:39 schrieb marius schebella:
Thomas Grill wrote:
Hi Marius, which version of "luagl" are you referring to?
I have the following here (version 1.01):
- LuaGL - an OpenGL binding for Lua
- 2003-2004(c) Fabio Guerra, Cleyde Marlyse
- www.luagl.sourceforge.net
Maybe I should try this version, too. where did you get it? or could it be that there is a version problem with my pdlua version (latest)? I am still not able to load any of the gl scripts :( thanks, marius.