Hi, thanks for the reply.
openGL does not support shadows at all (but there are some tricks that generate things that look like shadows) they have a low priority on my todo-list
Please can I ask what these tricks are, and would there be any way of implementing them using Gem objects, until Gem has shadow volumes or something? (You must admit that would be cool :) )
a simple reflection model should be possible, once the "multiple_window" thing gets finished.
That sounds great.
Stefan Turner
Send instant messages to your online friends http://uk.messenger.yahoo.com