I forgot to mention that i use pix_texture2 and rectangle to show the pic. Do you mean i have to put rectangle, then colorRGB and alpha (being these 2 the last objects on the chain?
--- bbogart@ryerson.ca wrote: > Don't use pix_alpha, but put colorRGB and alpha
objects at the end of the chain. The last inlet to colorRGB is the alpha of the object from 0-1.
Ben
----- Original Message ----- From: arm pdlist arm_pdlist@yahoo.co.uk Date: Sunday, March 9, 2003 7:36 pm Subject: [PD] GEM: help with alpha settings
I have a patch where i have an .avi running and
then,
on top of that, i have a small pic that hides the center of the .avi. I want to fade the pic until
it
gets invisible with a slider or something. The
problem
is that i all i can do is to fade it to black.
When
it's completly faded i get a black area instead of
the
pic. What i wanted to do is to fade it until it
get's
invisible, so i can see the portion of the video running. In the pix_alpha object i set the high threshold to 111 and then i change the pass value between 0 and 1. How can i get the image to be gradually invisible?
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