your computer memory will define the time when it will crash Pd (it will crash, when all the strings in the symboltable eat up all the memory available)
I think eating up all available memory is not a likely scenario on modern computers with a 64-bit address space and virtual memory.
The actual problem is that Pd's symbol table is implemented as a hash table with seperate chaining (https://en.wikipedia.org/wiki/Hash_table#Separate_chaining). This means that symbols which have the same hash value (= hash collision) are connected as a linked list. If you look up a such a symbol, you have to walk the linked list and do a string comparison for each element until you find a match.
The more symbols you add, the more hash collisions you get and the more symbols end up in the same bucket. In practice, this means that for a large number of elements, insertion and lookup becomes more and more expensive because the linked lists for each bucket grow larger and larger. While the hash lookup takes constant time "O(1)", the linked list traversal takes linear time "O(N)" (and is not very cache friendly).
Good hash table implementations mitigate this problems by a technique called "rehashing" where the hash table array is resized if the "load factor" (number of elements / number of buckets) exceed a certain threshold (= "load factor"). Then every item is hashed again and inserted back into the new hash table.
Unfortunately, Pd doesn't do any rehashing and it is certainly possible to significantly slow down Pd by flooding the symbol table. A common load factor threshold is 0.75, but if you create 10 000 unique symbols in Pd, the load factor would be ~10! Not very good...
In fact, I've already been thinking about improving the symbol table.
Christof
On 01.10.2020 10:28, IOhannes m zmoelnig wrote:
On 2020-10-01 09:54, oliver wrote:
IOhannes m zmoelnig wrote:
On 2020-10-01 09:22, hans w. koch wrote:
but be aware of the risks of invoking makefilname all too often.
note that if you use dollsyms (as in
[$1$2(
) you are filling up the symbol table just as well.i was just about to ask, if the attached modified patch would avoid that problem, but you replied already.
could you please clarify the used term "invoke" a bit ? i guess the number of [makefilename] objects isn't the problem, but how much/often its conversion mechanism is used, right ?
yes (the latter).
does that mean that everytime a number->symbol conversion happens (regardless how it is done) the symboltable is filled and will
no. everytime a *new* symbol is created. the point of symbols (vs ordinary strings) is, that a single literal only needs to be stored once. so if you first create a string "rubadub" (however you do this), a new entry for the symbol 'rubadub' is created. now, if you concatenate the symbols 'rubad' and 'ub', the result is "rubadub", which already happens to be in the symbol table (and thus no new entry needs to be generated). for Pd these strings are *identical*. this is cool as we can really easily compare the two strings. if they occupy the same entry in the symbol table (which basically means, that Pd gets the same pointer for when turning the literal into a symbol), then the two strings are the same. so rather than having to compare each character of the string "sjfdjdasjfsfjrueincru057894_curtrfenr3ewf8354j3wp57jp3" with each character of "sjfdjdasjfsfjrueincru057894_curtrfenr3ewfB354j3wp57jp3" , Pd only needs to compare two pointers - and this can be done in a single step on your CPU.
the problem with generating symbol programmatically (e.g. by sending numbers to [makefilename %d]) is, that it is so super easy to generate lots and lots of (different) symbols.
eventually slow down or crash PD ?
so, as a live example: writing number values to GUI labels dynamically is a potentially dangerous thing ? what's the threshold there ?
your computer memory will define the time when it will crash Pd (it will crash, when all the strings in the symboltable eat up all the memory available)
as for the slow-down, why not simply create a patch that tests this for you?
create labels with [makefilename label%08d] with the input ranging from 0...2000000 (or so; you'll notice when it gets slow). measure the time it takes to generate the symbols (well, measure the time it takes to generate 10000 symbols or)
or is there any way to clear the symboltable ?
i think i covered this in another ("the" other) post quite recently.
gfsdm IOhannes
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