On Nov 20, 2006, at 10:43 PM, Chris McCormick wrote:
On Mon, Nov 20, 2006 at 12:06:03AM +0100, Cyrille.Damez@laposte.net
wrote:Le Dimanche 19 Novembre 2006 15:20, marius schebella a écrit :
Thanks, that seems to answer the question... If there is no full access
to the hardware it will not be possible to use the advantages of the
fast chip. so no Pd as a superfast ps3-game. although pd might already run with limitations of speed an features. marius.What's interesting (for us pd users) in the PS3 is more the 7 SPEs
(the cell's coprocessors) than the graphics card, unless you wanted to use
GEM. This thing has massive floating point processing power. As far as I know, the Yellow Dog-based PS3 Linux distro will ship
with gcc for the main CPU and for the SPEs, so porting pd on it would make a
lot of sense, but it would be more complicated to do it right than just
recompiling the vanilla sources.I wonder if it would be possible to compile PDa to run inside each of the 7 SPEs and a main Pd to control them from the main CPU. That would be some pretty huge parallel DSP action.
PDa is meant for integer-only processors, it looks like the SPEs are
floating point DSPs, so plain Pd would probably be more appropriate.
.hc
Man has survived hitherto because he was too ignorant to know how to
realize his wishes. Now that he can realize them, he must either
change them, or perish. -William Carlos Williams